Ordinary small board.
The background (the flag) is too striking and seems to be main focus of the graphics, rather than the playable sections of the board.
Huge first seat advantage in small games. Beyond that it is a nice, straight forward board.
One disadvantage is that continents are marked in a different way than most other boards on WarGear, which makes it difficult. While most boards mark the external borders of a continent with a particular colour, this board marks the internal borders.
Brilliant board. No idea why this board isn't more popular. The game mechanics of red territories attacking in one direction, and white in the other are superb. Makes for fun play, in both individual and team settings.
Good for 2v2 and 4 player games.
Not recommended for 1v1 or 3 player games. The initial distribution can play a very big in the smaller games due the presence of a choke point.
Brilliant board!
A step up in complexity over the Hex board (for which you can finds loads of strategy information online). I would recommend first playing Hex, and coming to this only after you understand that board. Starting with this board directly would involve quite a steep learning curve.
Great implementation of the Hex strategy game. 2nd player choose version is recommended (as first player has an advantage in the other version). Lots of strategy, and no luck involved at all.
This board has potential. But the borders are extremely unintuitive.
It is not at all obvious which borders exist and which do not. Several territories have absolutely no attacking border. This board is pretty much unplayable till the borders are fixed.
Brilliant board! Reducing placement as you get more territories is a great change to the usual pace around WG. That can even occasionally give a losing player a way to fight back into the game.
I second Chele's point of positioning and defence being important.
Graphics are good, and game play is easy. But games tend to drag on and on due to too many choke points. Too many places have small max units allowed, which results in games stalemating quite easily. Once cards are trading at high numbers, the max 10/12 units makes moving armies around impossible, and as a result, games take forever to complete.
The board is quite good, and can make for some interesting play. But the popular starting selection scenario is extremely unbalanced. In almost every game, you have one player doomed at the start of the board.
Very simple, but can get quite interesting.
Knowing when to attack is key.
Does come down to a few dice rolls though, so luck can end up playing a big factor at times.
Brilliant idea behind the game. Game play is a lot of fun. Sometimes short term gain is more important, sometimes you need to play the long game.
Problem, however, is the huge first player advantage. The extra starting unit and max units allowed for player 2 is not enough to even it out. White (player 2) needs a very good initial distribution to have a chance against a competent opponent.